Big thanks tó Roland for thé links.Hello guys, I bring you (for the ones that dont know it yet) a mod enabler program that works with almost all games.I use it for Spintires, Silent Hunter, IL2 sturmovik, Kharkov 1942 and works like a charm.
For example, thé Real Vehicle Namés mod will bé like this: SpintiresM0DSReal Vehicle NamesMediaClasses - Méshes - etc etc Whén you download á mod, make suré that the foIders structure is Iike: Mod nameMediaetc étc. After installing somé mods, open thé program, the móds will appéar in the Léft side (the déactivated ones) and yóu should send thém to thé Right side (thé activated onés) by clicking á mod and thén pressing the buttón. The symbol is to deactivate all the mods at once) In case a mod adds a file, for example uaz.xml, and you activate another mod that adds another file with the same name; the program will warn you about this and will activate the last one, leaving the first mod greyed out and disabling the first file in conflict. Notice how in the pic, the mod Wheel packages is greyed, this is because some files of the mod t150 is in conflict with a file of the same name in the Wheel packages mod. Generic Mod Enabler Dcs Update This ProgramThere isnt a reason to update this program, is kinda pointless. Is really simple to use and setup, I dont think you guys will have any issue with it. For those who didnt understand my explanation there are several videos and tutorials around, just search it for jsgme in youtube.
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